
This is also why when they're bunched up, they're more annoying to deal with - All of them fire pellets at once, which can deal a lot of damage. If you want to, you can restart the stage and skip to the boss to try and get the latter to happen.The pellets do low damage, but they come rapidly enough for the total damage to build up quickly. If they're far apart, they're a good bit easier. As for the bosses, if they're bunched up together, they're slightly more annoying to deal with. The green ones fire weak pellets in groups of two, and the orange ones spit close-ranged fire semi-rapidly at characters. Only the Pink Skull Snakes are troublesome. This is an easy stage compared to the others preceding it. Recommended player level: Stage: LV11~20. Otherwise, keep reading onward for the rest of the Grassland series. To view the guide to this stage, go here. It is also incredibly difficult for this point in the game, and it is recommended to come back to it later. The stage does not lead anywhere, and is not vital for progress. Note: For completing this stage, an optional bonus stage is unlocked. While it will take longer, the same strategies work here. Your weapons will be less effective on this boss than Grassland 1 boss. There are still 12 bosses, the only difference now is that this boss ( Blue Boss Fairy Snake ) deals more damage. This boss is basically an upgraded version of the Grassland 1 boss. The Blue Fairy Snakes are weak, and the Red Fairy Snakes have low damage.The Grey X Walkers are a pain, but they have really low LP. Boss: LV14~LV19.Īll of the enemies in this stage are land based, and if you have a fire weapon (Preferably a Gladiator with a Fire Sword) this stage will be easy. Recommended player level: Stage: LV11~19. Don't let your characters get hit with the boss's ball attack and you should be able to beat the stage. The Hit and Run or Bait strategy doesn't work very well, however. The Outrange strategy works on this boss. The Big Red Skull Dragons are likewise. The Green Skull Bats, on the other hand, can cause trouble. The Green Skull Dragons are very weak, so they shouldn't be your top priority.

The ground enemies also do a lot of damage as well. This level is more difficult There is only one land based enemy in this stage, and the rest all fly. If you're new to the game, it is recommended to do Grassland 4 first. The path diverges - you can take this stage or Grassland 4.

Recommended player level: Stage: LV12~19. The former is considered the more difficult of the two, while the latter is easier, and unlocks an optional bonus stage upon completion. You can either tackle Grassland 3, or Grassland 4. Note: The path splits up into two stages at this point. Otherwise, you should find your own strategy. You may need to do this multiple times before you can defeat him. If you have all melee characters (hopefully as part of a challenge run), then you should hover a stickman over the boss until he comes down to the ground. The Hit and Run or Outrange strategy will work well. If you have a melee only team, this stage will be extremely difficult to get through. Grassland 2 is one of the harder levels in the beginning due to all the flying enemies. They will both meet up at the Castle Gate. You can keep going through the grassland series, which is easier but longer, or go through the Hill Country series, which, although possessing fewer stages, is far more difficult.

Keeping your strongest character at the front, you can absorb any damage with them while the other characters take care of the boss. A safer strategy (though this takes longer), is to set AUTO MOVE (in options) off, and let the twelve snakes come to you one or two at a time. Keep your ranged fighter in the air, and set him on the ground once a spot opens up with no enemies. Most effective is the Hit and Run strategy. The Grassland 1 boss may be hard because there are 12 of them, and they all do high damage. If you have a Magician with Ice 1 (It can be found by defeating a Grey Smiley Snake in the very stage), you can slow it down while your ranged characters attack it from a distance. They will devastate melee characters and can take quite a few ranged attacks so your best bet is to move your party out of harm's way once they get close enough to cause trouble.

Watch out for the Red Skull Snakes in particular - they are very dangerous because of their triple arrow attack. These enemies are all Snakes, which means that they can move to attack you unlike the enemies in Opening Street which are all Walkers. Grassland 1 is a fair bit more difficult than Opening Street.
